(pronounced “kai-ree” by Cyrans or “kairans”)

Data based on the Cyran census of 992 YK and accurate as of the Day of Mourning.
Population: 1.5 million
Area: 1,020,000 square miles
Sovereign: Queen Dannel ir’Wynarn
Capital: Metrol
Major Cities: Making, Eston, Tronish
Climate: Temperate
Highest Point: Kenn Peak, elevation 7,576 feet
Heraldry: Crown and bell on a field of green, above a hammer and bellows
Founder: Mishann, first scion of King Jarot
National Motto: “_What our dreams imagine, our hands create.”_

Cyre was twice the victim of the Last War. King Jarot’s daughter Mishann should have, by all rights and traditions, assumed the throne, but she was prevented from doing so by her ambitious siblings.

For a hundred years, Cyrans viewed the Last War as a personal affront, a war against them as a nation. Losing both Cyre and Queen Dannel to the Mourning was a doubly heavy blow, and survivors still harbor grudges against all the other Five Nations. During its heyday, Cyre was a land of plenty, with lush farmlands, thriving cities, traditions of art, and elegant styles. As the primary battleground of much of the Last War, however, it was dying by inches even before the Day of Mourning. Its outlying settlements were all but razed, and its cities were filled with the hopeless, the homeless, and the destitute.


Humans, half-elves, and halflings are common survivors of the Mourning, along with the occasional shifter or changeling. Most people of Cyre followed the Sovereign Host, which is true of most survivors, but some have turned away from the religion, or else devoted themselves to darker faiths in their search for vengeance or succor. Cyran fashion tended toward bright colors—similar to Aundairian fashion but without the flamboyance of Aundair’s hats and ruffles. Cyran style also favored large amounts of jewelry, in quantities that others sometimes found gaudy. Although some Cyran survivors try to blend in to their new homes, others cling defiantly to the fashions of the dead nation.


The Cyrans once held the world in their hands. Cyre was on the artistic and cultural cutting edge of Galifar, with new trends constantly starting and spreading out of the nation. Cyrans knew how to enjoy life and the fruits of their labors. Art, music, fashion—there was no constant in Cyre, other than constant experimentation and change. The Cyrans valued an outlook on life that became known as the Cyran appreciation. This described a philosophy and lifestyle that appreciated beauty and magic, and promoted avant-garde and unconventional behavior in art and life in general.

This was seen by the majority of Galifar as remarkable and wondrous until the time of the Last War. Then, propaganda and vicious rumors turned a virtue into an excess. As the war raged around them, Cyran nobles allowed their indulgent lifestyles to take darker turns, and words such as decadent, vile, and immoral began to be used to describe the Cyrans. The Cyran refugees struggle to maintain the Cyran appreciation, even though this continues to cause misunderstandings among the people of the nations where the refugees now live.


Whether fi ghting, dancing, or standing perfectly still, Cyrans possess a poise and elegance that is the envy of all the other nations. Cyrans tend to be slender and long-limbed, with a casual, willowy grace that shines from within. Their hair is often wavy and of medium length, allowed to hang free so as to shift naturally with their movements. Nearly all Cyrans have dark hair, but a few are born with stark white locks—tradition states that such youths are to be encouraged to take up spellcasting, and most do show an aptitude for it.

Cyran clothing is highly diverse in cut and style, but most garments have long, flowing elements—the people like clothing that will catch even a small breeze and ripple with the air currents. Short cloaks are common, as are wide sleeves. The most noticeable element of traditional Cyran dress is gloves. Cyrans favor short, sturdy gloves for work and fighting, and longer, beautifully tooled and decorated gloves for formal wear. Their hands are rarely exposed, and an ungloved handshake is a sign of special trust. Formal occasions are not identified by a change in clothing, but by a sharp increase in jewelry, and often the addition of masks. Festivals and balls always incorporate an element of costuming.

Cyrans simply adore jewelry, and they collect all manner of pieces as their fortunes allow. Loose hanging necklaces, earrings, and bracelets, particularly those that include small bells or brightly colored feathers, are preferred. The most spectacular of these adornments are their headdresses—elaborate pieces that run from the brow, over the head and shoulders and well down the wearer’s back.

Many Cyrans were occasional worshipers of the Sovereign Host, though one could not call Cyre as a nation religious. Cyran magic runs the gamut from fl ashy to practical. As the center of Galifar culture, Cyre made great use of all the dragonmarked houses and countless bards and lesser wizards to build an almost fairytale kingdom of light and grace. This image has become even more exaggerated in the minds of the survivors and those of other nations who never saw Cyre in its prime, cherishing the memory over the stark reality of the Mournland.


Today there are two Cyres—the citizens who survived, and the blasted wasteland where the nation one stood. Within the Mournland, the Lord of Blades is the closest thing the inhabitants have to a king. Outside the Mournland, for the people of Cyre who survived the Day of Mourning, Prince Oargev is the rightful leader. While the people remain scattered across the Five Nations and beyond, the city of New Cyre is growing, and every day sees a reunion as divided families rejoice in the return of lost kin. Oargev is determined to see the Mournland recovered, its plains purified, its waters cleansed of taint.

While he governs New Cyre, Oargev dreams of rebuilding Cyre the nation. If he can’t do this in the Mournland, he will carve a permanent nation from King Boranel’s fl ank. The Brelish king was the first to reach out to the Cyrans as their lands died, and Oargev hesitates to betray such kindness. To this end, Oargev sponsors expeditions into the Mournland and offers rich rewards for relics and natural specimens brought out of the mists. The young prince has become something of a naturalist, knowledgeable about all the native species of plants and animals, and an expert on the strange mutations found around the Great Chasm. Oargev is particularly eager to recover Cyran regalia.

Five Things Every Cyran Knows

1. Where they were on the Day of Mourning.
No Cyran will ever forget that terrible day and how they survived as so many others did not. “Tomorrow in Cyre” has become an expression of hope, a reflection of sadness, and a promise to win back what has been lost.
2. Some form of artistic expression. Cyran are artists to their core, whether that art takes the form of drawing, painting, sculpture, song, or arcane spell. Cyrans love to experiment with art, pushing the borders and shocking others with just how far they will go to advance the form.
3. The Cyran appreciation. This philosophy and lifestyle promotes the appreciation of beauty and magic in avant-garde and unconventional ways.
4. What happened on the Day of Mourning.
Every Cyran knows what happened on the Day of Mourning and who caused it. They know. And every Cyran will tell you a different version of the events. An accident, a deliberate attack, a cowardly act of terrorism, an act of nature, a punishment from the gods—these are just some of the explanations that Cyrans share in their homes and in taverns.
5. How to perform a Cyran tago. This highly charged form of dance that has been described as frenetic, movingly beautiful, and extremely erotic, is the birthright of every son and daughter of Cyre. It is taught at a young age and perfected at social events throughout a Cyran’s life. No Cyran performs the tago badly, and some perform it with exquisite grace and precision.



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